

#INMOST GAME REVIEW FULL#
Her bunny talks and quips, but also has a creepy way of coaxing the child to go further, to take chances, to explore where she shouldn’t in a house full of locked doors.
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She solves little puzzles, often involving how to reach things her parents have placed out of reach. Gameplay-wise, she is the most basic of the three – she can barely jump, has no weapons (and no need of them) and her chapters revolve around her imagination and the growing conviction that there is something in the attic.

Every now and again her games will run afoul of her mother, punishing her or leaving her alone when she has hurt herself. Living in a large creaky house perpetually in the midst of a storm, she wanders her house alone for the most part, inventing an imaginary world to keep herself entertained, full of tea parties and cuddly toy rabbits playing hide and seek. You will go from chapter to chapter experiencing the next small part in that character’s tale before reaching a checkpoint and swapping to another. There is a little girl, a grown man with a beard, and an armoured knight. So, narrated by a little girl, which is scary enough as it is, Inmost is a story about three disparate characters, each with their own individual narrative and different styles of gameplay. without talking more about the structure of the story than its content. But it’s hard to explain the story of Inmost, A). Judging by Inmost, it can be as scary as any 3D horror has ever been. Every now and again, pixelart is just so damn good, it makes you re-evaluate your own understandings of its limitations. There’s generally an unreality to pixels that robs them of the qualities that 3D introduced to video gaming. There’s nowhere near as many of them, and the tone of the game is entirely different, but the first time one of the things morphed out of a wall and chased my defenceless character down, I was brought back to those terrifying enemies in Heart of Darkness. Inmost is a metroidvania horror, 2D pixelart sprites on gorgeous pixelart backgrounds and it also features some truly freaky spiky black goo enemies. This is the game that I was most reminded of when playing Inmost.

Don’t go back to it now, it will have aged terribly, and the CGI cutscenes I can visualise even now, have not stood the test of time. The game was pretty memorable as it featured these spiky scary black goo creatures that would chase you across the screens, climbing after you and generally making the short game pretty heart racing. I mean, pixelart can’t be scary, can it? The Finger Guns Review:īack in the late 90’s there was a PSX game by the name Heart of Darkness – 2D sprites on pre-rendered 3D backgrounds, like Abe’s Oddysee, designed by the guy behind Another World. A wonderfully detailed metroidvania horror, Inmost combines cinematic sensibilities with pixel art direction, in a horror that shouldn’t really work.
